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- SDEF
- //
- // The file declaration section
- //
- path models/pl_jc
- scale 1.16
- jc_base.sbm
- jc_base.tga
- jc_base_dam.tga
-
- //
- // Declare the animation types and files
- //
- idle1 intro_idle.sam
-
- intro_idle.sam
- intro_idle_window.sam
- intro_sit_idle.sam
- intro_sit_to_stand.sam
- intro_walkover.sam
- intro_wave.sam
-
- walk walk_1handed.sam
- walk_1handed walk_1handed.sam
- walk_2handed walk_2handed.sam
-
- run run_1handed.sam
- run_1handed run_1handed.sam
- run_2handed run_2handed.sam
-
- idle_leaning_on_desk.sam
- idle_standing_1handed_1.sam
- idle_standing_1handed_2.sam
- idle_standing_2handed_1.sam
- idle_standing_2handed_2.sam
- pose idle_melee2.sam
-
- //
- // Define model group areas
- //
- // Polygon group definitions
- // Polygon group definitions
- id 200 group arm_right_lower bone gun 20 90 175 flesh
- id 500 group lenses twosided translucent33
- id 100 group glasses metal envmapped
- id 5 group head flesh
- group head damage 3.0
- id 7 group hair fabric
- group hair damage 1.0
- id 10 group torso_upper fabric
- group torso_upper damage 1.0
- //id 11 group right_breast flesh
- //group right_breast damage 1.0
- //id 12 group left_breast flesh
- //group left_breast damage 1.0
- id 15 group torso_lower fabric
- group torso_lower damage 1.0
- id 20 group leg_left_upper flesh
- group leg_left_upper damage 0.5
- id 25 group leg_left_lower flesh
- group leg_left_lower damage 0.3
- id 30 group leg_right_upper flesh
- group leg_right_upper damage 0.5
- id 35 group leg_right_lower flesh
- group leg_right_lower damage 0.3
- id 40 group arm_left_upper fabric
- group arm_left_upper damage 0.5
- id 45 group arm_left_lower fabric
- group arm_left_lower damage 0.3
- id 50 group arm_right_upper fabric
- group arm_right_upper damage 0.5
- id 55 group arm_right_lower fabric
- group arm_right_lower damage 0.3
- //
- // The initialization section
- //
- !init:
- server classname actor
- server setsize "-24 -24 0" "24 24 80"
- server crouchsize "-28 -28 0" "28 28 56"
- server script global/friend.scr
-
- //
- // Define the aniamtion sound references
- //
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- server walk_1handed first movementsound
- client walk_1handed first footstep .7
- server walk_1handed 6 movementsound
- client walk_1handed 6 footstep .7
-
- server walk_2handed first movementsound
- client walk_2handed first footstep .7
- server walk_2handed 6 movementsound
- client walk_2handed 6 footstep .7
-
- //
- // The SINED declaration section
- //
- /*SINED cinematic_jc (1 .5 0) (0 0 0) (0 0 0)
- JC used for Cinematics
- */
-